One gesture, one rule
Slide up or down anywhere: the ball follows your thumb one to one, no inertia, no button, no timer, no lives. Only one thing ends a game: the ball hitting an arc head-on. Brushing along an arc never does. The last third of every funnel is empty: no arc, just the rush toward the hole and the plunge. A game ends? A new one starts at once, at the edge of the same funnel, no screen in between. The speed you see is not the difficulty: arcs always arrive at the same calm pace, only their layouts and the colours change. Every layout is checked so that a rough correction every two or three seconds is enough.