Honey Trails — Privacy Policy

Effective date: 2026-10-13

This policy explains what information is processed when you play Honey Trails (the "Game"), an iOS puzzle game published by 9506-6320 QUÉBEC INC., operating the "WhiskerWorks" games ("we", "us"), Québec, Canada . Contact: [email protected]. WhiskerWorks also publishes Honey Pour, Swarm Sort, Jar Packer, Nutty Drop and Honey Bar; each game has its own privacy policy and the games do not share data with each other.

1. Short version

2. Information stored on your device only

The Game stores locally on your device: your progress (highest level reached, best score, coins, unlocked board themes, album cards, daily challenge results, tutorial steps, purchases owned), the game in progress (positions and levels of the bees, the active trail, score, free undo used) so you can resume it, your settings (sound, music, haptics, language, Game Center posting) and your privacy choices. We do not receive this data. It is deleted when you delete the Game. Depending on your iOS settings it may be included in your own iCloud/device backup, which is governed by Apple.

3. Information we process

We do not operate our own game server. We receive personal data in three cases: (a) when you email support (your email address and message), used only to answer you and kept no longer than 24 months; (b) when you sign in (section 3b); (c) analytics events (section 7).

3b. Optional account and cloud save (Firebase Authentication + Cloud Firestore, provided by Google)

4. Advertising (Unity LevelPlay)

4.1 What is collected and by whom

When an ad is requested or shown, the Unity LevelPlay SDK and the ad networks it mediates collect, directly from your device: - Device identifiers: the IDFA only if you allowed tracking; the identifier for vendors (IDFV) and SDK-generated identifiers. - Device and connection data: device model, OS version, language, screen size, connection type, IP address (used to infer country / coarse location). - Ad data: which ads were requested, shown, clicked or rewarded; ad performance and SDK performance data; impression-level data (ad network, ad format, placement, country, estimated revenue). The Game may read impression data to manage ad frequency. - If you report an ad to a network, the content of your report.

No Game Center information (nickname, player identifiers, scores, rank) is passed to the ad partners. Unity's published disclosures: https://docs.unity.com/en-us/grow/levelplay/platform/legal-resources/apple-privacy-questionnaire and https://docs.unity.com/en-us/ads-ios/4.20.0/privacy/developer-consent/disclosures/apple-privacy-survey

4.2 Why

To display ads (including optional rewarded ads that you choose to watch, for example to continue once after a game over, to get an extra undo or a hint), cap how often ads appear (interstitial ads are shown only between two games, never during a game), measure ad delivery and earnings, prevent fraud, and — only with your consent where the law requires it — personalise ads.

4.3 Who receives it

4.4 Your choices [IN-APP CONTROL]

5. In-app purchases

Purchases are made through Apple's App Store; Apple processes the payment under its own privacy policy (https://www.apple.com/legal/privacy/). We never receive your name, Apple Account or payment card. The Game receives a transaction record (product, transaction identifier, receipt) to deliver and restore what you bought. The purchase plugin (Unity IAP) may process technical data such as an installation identifier, session identifier, device information and country to operate purchases — see https://docs.unity.com/en-us/iap/privacy-and-consent/overview. Refunds are handled by Apple: https://reportaproblem.apple.com.

6. Game Center leaderboards and "top X %" (optional, provided by Apple) [IN-APP CONTROL]

7. Analytics, attribution and game settings download

Remote Config requests go to Google's Firebase servers; Google keeps its server logs according to its own retention rules (https://firebase.google.com/support/privacy and https://policies.google.com/privacy).

Update this section if an analytics service is enabled (GDD §15 events such as game_start, game_over, merge, percentile_shown…) or if receipt validation is switched on: name the provider, data sent, purpose, legal basis, retention, and link to its policy. Current status: Google Analytics for Firebase + Remote Config enabled; no MMP.

8. Notifications

If you allow notifications, the Game schedules local notifications on your device (for example "today's challenge is waiting"). They are created on the device; no notification token is sent to us. You can turn them off in iOS Settings at any time.

9. Children

The Game is a puzzle game for teens and adults. It is not directed to children under 13 and is not in the App Store Kids category. We do not knowingly collect personal information from children under 13 (or under the age of digital consent in your country — 15 in France, 13–16 elsewhere in the EU). Because the Game may also appeal to younger players: - we never ask for names, contact details, photos or location, and there is no chat or user-generated content; - Game Center features follow the restrictions that parents set with Apple's Screen Time (e.g. Game Center restrictions); - ads are requested with content restrictions intended to keep them suitable for the Game's age rating, and you can report any unsuitable ad; - if you are a parent and believe your child's personal data has been processed, contact [email protected] and we will help have it deleted.

10. Legal bases (EEA/UK)

11. Your rights

Depending on where you live (e.g. GDPR in the EEA/UK, CCPA/CPRA in California) you may have the right to access, correct, delete or port your personal data, to object or restrict processing, to withdraw consent at any time, to opt out of sale/sharing, and not to be discriminated against for using these rights. Game data on your device is deleted with the Game; your account and cloud save are deleted in the Game (Settings > Account & cloud save > Delete account) or on request to [email protected]. Game Center data is held by Apple: manage it in iOS Settings > Game Center or via https://privacy.apple.com. For data held by ad partners, use the in-game privacy settings, the ad's privacy icon, or the partners' policies above; we will also help if you write to [email protected]. You may complain to your data-protection authority (in Québec: Commission d'accès à l'information, https://www.cai.gouv.qc.ca; in France: CNIL, https://www.cnil.fr). Requests are handled by our person in charge of the protection of personal information (section 14).

12. Security and retention

Data stored by the Game stays on your device, except the cloud save of signed-in players (kept until account deletion, access restricted to the account owner by database security rules, encrypted in transit and at rest by Google). Analytics data is kept as stated in section 7. Data held by ad partners and by Apple (Game Center) is retained according to their policies. Support emails are kept as stated in section 3.

13. Changes

We will update this page when the Game's data practices change and change the effective date above. Significant changes will also be announced in the Game.

14. Contact

9506-6320 QUÉBEC INC. (WhiskerWorks) — Québec, Canada — [email protected]

Person in charge of the protection of personal information (Québec, Law 25): Mohamed Touihri, [email protected].


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